3ds Max 2009 Video Training | Tutorials | Course [ Language English ]

450.00

3ds Max 2009 Video Training | Tutorials | Course 

Language English

Content : CD

Levels : Beginner & Advance


Chapter Detail


Beginner Level 

Chapter 1. Fundamental of 3Ds Max 9 

1.1 History Origin of 3Ds Max 9 

1.2 What is 3Ds Max 9 

1.3 Why you learn 3Ds Max

1.4 2D vs 3D 

1.5 Course Objectives 

1.6 Checklist for installation

 

Chapter 2. 3Ds Max Overview 

2.1 Introduction to 3Ds Max 9 

2.2 Opening 3Ds Max 9 program first time 

2.3 Creating, Opening & Saving Files 


Chapter 3. 3Ds Max 9 Interface I 

3.1 Introduction 

3 2 Create Panels 

3.3 Modify Panels 

3.4 Hierarchy Panels 

3.5 Motion Panels 

3.6 Display Panels 

3 7 Utility Panels 

3.8 Viewports  (VP) 

3.9 Viewport Right Cick Menu 

3.10 VP Ctrls 'Zoom' and 'Zoom All

3.11 VP Ctrls 'Zoom Extent' and 'Zoom Extent Selected'

3.12 VP Ctrls FOV , Zoom' Region Tool, 'Pan Tool and 'Walk Through Tool' 

3.13 VP Ctrls -  'Arc Rotate', 'Arc Rotate Selected" and 'Arc Rotate Sub object' 


Chapter 4. 3Ds Max 9 Interface II 

4 1 Introduction • Main Tool Bar 

4.2 Undo, Redo, Linking and Space Warps I

3.3 Undo, Redo, linking and Space Warps II

4.4 Selection Filters

4.5 Selection Modes

4.6 'Select & Move', 'Select & Rotate' and Select & Scale

4.7 Snap Toggles 

4 8 Edit Named Selection Sets and 'Named Selection & more.. Sets' 

4.9 Mirror and Align 

4.10 Layers Manager 


Chapter 5. Creating Objects I L Geometry

5.1 Introduction

5 2 SPO Sphere, Geisphere, Teapot, Plane

5.3 SPO Box, Cylinder, Torus, Pyramid

5.4SPO Code, Tube

5.5 Extended Primitwes Objects EPQ

5.6 Compound Objects 

5.7 Compound Objects Boolean

5.8 Compound Object terrain 

5.9 Compound Object Loft

5.10 Patch Gnd Objects  

5.11 Doors Objects

5.12 Windows Objects 

5 13 AEC Extended Objects - Foliage

5.14 AEC Extended Objects - Railing

5.15 AEC Extended Objects Wall' 

5.16 Stairs Objects 


Advanced Level 

Chapter 1. Modifiers: Object Modifiers 

1.1 lntroducticw to Object Modifiers

1.2 Overview to the Modifier 

1.3 . Understanding Educable MeSr 8 Editable 

1.4 Basic Modifiers

Chapter 2. Lights in 3Ds Max 9: Standard lights

2.1 Introduction About Lights And Shadows

2.2 Standard lights Spot Lights

2.3 Standard Lights Direct Lights 

2.4 Standard Lights - Omni & Sky lights 

2.5 Manipulating Standard lights. Basics I 

2.6 Manipulating Standard Lights, Basics II 

2.7 Manipulating Standard Lights. Basics III 

2.8 Manipulating Skylights 


Chapter 3. Cameras in 3Ds Max 9

3.1 Introductions to Cameras 

3.2 Types o Cameras

3.3 Basic Camera Parameters


Chapter 4. Animation Tools Overview

4.1 Introduction to Animation

4.2 Basic Animation Time Controls

4.3 Animation using Key Frames


Chapter 5. Using Palettes 

5.1 Introduction to Rendering 

5.2 Rendering Scene Options


Chapter 6. Modeling 3D Objects 

6.1 Introduction to Sub-Oblect Levels 

6.2 Sub-Objects / Edge Tricks 


Chapter 7. Modeling 

7.1 3D Text Modeling 

7.2 3D Logo Creation 

7.3 3D Architectural Modeling 

7.4 Box Modelling

7.5 Mesh Smooth & Turbo Smooth 


Chapter 8. Mapping in 3Ds Max 9  

8.1 Bump in 3Ds Max 9  

8.2 Mapping with Pnotoshop 

8.3 : SPecularity & its Types Payocgis 

8.4 : Adjusting Opacity Mapping  


Chapter 9. Advanced Mapping 

9.1 : Reflection / Retraction 

9.2 . Raytrace 

9.3 : UVW Mapping 

9.4 : Multi / Subobject Mapping 9.5 UVW Unwrap 

9.6 More Mapping in 3Ds Max 9 

9.7 Free Maps in 1Ds Max 9 


Chapter 10. Animations 

10.1 Introduction to Advanced Animation 

10 2 You Can Animate Anything"" 

10 3 3D Bone System 10.4 IK (Inverse Kinematrics) Solver


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