• 3DS MAX Essential Training Pack - Good For Architect - [ Hindi ]

    900.00 495.00

    3DS MAX Essential Training Pack - Good For Architect


    3ds Max is best known for its modeling and rendering tools, allowing you to create complex 3D models with a very fast workflow and robust modifiers, with the entire poly modeling tools contained in one area of the UI. It also has some really great architectural visualization capabilities.

    This help in architecture, manufacturing, game development, industrial design, and motion graphics. There are many features and techniques to master, from sculpting and texturing to lighting and rendering. 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

    In this Tutorial you will learn how to get around the 3ds Max interface and customize it to suit your Animation requirement. Discover how to model different objects, tools and construct hierarchies, add cameras and lights to a scene, and animate with key frames. 

    Content

    • Tutorial : 3Ds Max Video Tutorial
    • For syllabus & Content details, please scroll down
    • Content : DVD
    • Language : Hindi And English Mix ( Major Explanation in Hindi - English is used where required for better understanding )
    Modules Covered
    1. 3DS MAX Essential Training Pack - Good For Architect


    Tutorial / Syllabus List

    3DS MAX Essential Training Pack - Good For Architect - Tutorial List

    • ·    Welcome
    • ·    Introduction
    • ·    Getting Around In The Viewports
    • ·    File Menu
    • ·    Pop Menu Edit
    • ·    Pop Menu Tool
    • ·    Pop Menu Groups
    • ·    Pop Menu Views
    • ·    Pop Menu Create
    • ·    Pop Menu Modifiers
    • ·    Pop Menu Animation
    • ·    Pop Menu Graph Editors
    • ·    Pop Menu Rendering
    • ·    Pop Menu Customize
    • ·    Pop Menu Maxscript
    • ·    Pop Menu Help
    • ·    Floating Toolbar
    • ·    View Cube
    • ·    Change Colors
    • ·    Starting A New Project
    • ·    Saving Files
    • ·    Holding And Fetching Files
    • ·    Using Move Tool
    • ·    Using Rotate Tool
    • ·    Scale Tool
    • ·    Standard Primitives_Part1
    • ·    Standard Primitives_Part2
    • ·    Architectural Object_Part 1
    • ·    Architectural Object_Part 2
    • ·    Architectural Object_Part 3
    • ·    Architectural Object_Part 4
    • ·    Selection Techniques
    • ·    Naming Objects
    • ·    Reading The Transform Gizmo
    • ·    Coordination With Object
    • ·    Understanding Pivot Points
    • ·    Hiding And Freezing
    • ·    Copy Object
    • ·    Groping Object
    • ·    Extruding Objects
    • ·    Lofting Objects
    • ·    Create Text
    • ·    Using Paint Deformation
    • ·    Using Path Deform
    • ·    Create text In Box
    • ·    Use To Boolean Tool
    • ·    Lathing Object
    • ·    Use Hair And Fur
    • ·    Using The Lattice Modifier
    • ·    Using Ripple
    • ·    Use Cloth In Object
    • ·    Use Terrain
    • ·    Using Scatter
    • ·    Using Freeform Deformation Modifiers
    • ·    Shapes
    • ·    Use To Nubs Curve
    • ·    Use To Line 
    • ·    Sub Object
    • ·    Ignoring Backfacing
    • ·    Using Sub-Object Modeling Commands
    • ·    Transforming Sub-Objects
    • ·    Using 2D Sub-Object
    • ·    Converting Or Using A Modifier
    • ·    Using Modifiers That Reduce Geometry
    • ·    Appling Modifier In Sub - Object Level
    • ·    Aligning With Object
    • ·    Creat A Grid
    • ·    Create Curtain
    • ·    Snaps Tool
    • ·    Use To Splines (Creating A Bottle)
    • ·    Creating A Remote
    • ·    Box Modeling
    • ·    Building A Fort With Box Modeling_Part1
    • ·    Building A Fort With Box Modeling_Part2
    • ·    Building A Fort With Box Modeling_Part3
    • create 2d Land
    • ·    Creating A Building Using Modifers
    • ·    Using Modifer In Shape
    • ·    Using Conform In Shapes
    • ·    Using Connect Object
    • ·    Smoothing Groups In Meshsmooth
    • ·    Object Modeling
    • ·    Create Flower
    • ·    Creating Screwdriver
    • ·    Create Lips Shape Sofa
    • ·    Create Red Rose_Part1
    • ·    Create Red Rose_Part2
    • ·    Creat Lcd Tv_Part1
    • ·    Creat Lcd Tv_Part2
    • ·    Create Spring
    • ·    Create Football
    • ·    Create School Desk
    • ·    Creating A 3D Pie Chart
    • ·    Create Toy Car_Part1
    • ·    Create Toy Car_Part2
    • ·    Create Umbrella
    • ·    Create Wall Lamp_Part1
    • ·    Create Wall Lamp_Part2
    • ·    Create Mouse Tapper
    • ·    Material Editor Interface
    • ·    Main Body Color
    • ·    Adding And Controlling Shine
    • ·    Applying Materials
    • ·    Use Diffuse Map
    • ·    Use Bump Maps
    • ·    Using Opacity Maps
    • ·    Using Self-Illumination
    • ·    Using Reflection Maps
    • ·    Create Textures And Materials
    • ·    Create Transparency In Materials
    • ·    Designing A Complex Material
    • ·    Editing Maps
    • ·    Mapping Coordinates 1
    • ·    Mapping Coordinates 2
    • ·    Mapping Coordinates 3
    • ·    Mapping Coordinates 4
    • ·    Building A Multi Sub-Object Material
    • ·    Glow Effect
    • ·    Water Effect
    • ·    Fire Effect
    • ·    Introduction Of Light
    • ·    Target Spot Light
    • ·    Target Spot Light
    • ·    Using Omni Light
    • ·    Using Free Spot
    • ·    Directonal Light
    • ·    Sky Light
    • ·    Using Target Light
    • ·    Using Projector Lights
    • ·    Setting Light Volume
    • ·    Adjusting How Far A Light Shines
    • ·    Activeshade
    • ·    Saving Render Settings
    • ·    Mr Quality
    • ·    Mr Refraction_Part1
    • ·    Mr Refraction_Part2
    • ·    Loading Background Images
    • ·    Create Video
    • ·    Using The Ram Player
    • ·    Controlling Animation
    • ·    Animating With Auto Key
    • ·    Animating With Set Key1
    • ·    Moving Keyframes
    • ·    Copying Keyframes
    • ·    Deleting Keyframes
    • ·    Linking And Unlinking Objects
    • ·    Animating An Object Along A Path


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